Chiko

Half Dragon Fighter

Description:

Chiko: Half Dragon Fighter / Level 7 – Battlemaster
STR: 20 DEX: 13 CON: 14 INT: 13 WIS: 14 CHA: 12 / HP: 56 AC: 14
Weapon: Odachi (long sword) / Atk Bonus: 8 / Damage: 2d6+5
+2 – 13 HP can be restored per long rest. Can take 1 additional action in one turn per long rest.
Can attack twice per turn. Saving throw for maneuvers is 16.

Knows 5 maneuvers. 5d8’s that are used for maneuvers (per short rest).
Can figure out the- Strength score, Dexterity score, Constitution score, Armor Class, Current hit points, Total class levels (if any), and Fighter class levels (if any) in a minute.

Riposte. When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack’s damage roll.

Trip Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack’s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.

Menacing Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack’s damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

Evasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Precision Attack. When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied.

Bio:

A hardened soldier, ready for anything.

Chiko

Warriors of Kai tannejac tannejac